![]() ![]() But what you will get is a complete re-design and rebuild sometime in the new year, followed by a series of episodes that hopefully maintain a high level of quality. And the more I try to fiddle around with Episode 1 to turn it into something that more resembles A Good Game, the more I'm thinking that, maybe, it's just not going to work. well, people are totally right about a lot of things. This isn't (completely) because I'm lazy, but because I've been playing and testing and re-designing and reading feedback and all sorts, and. ![]() And as such, plans are changing a little.īasically: the promised update this week will not be arriving. I've noticed some things since then, too. Hello! You'll notice I released version one of Post Script Episode 1 last week. Post Script goes back to the drawing board And depending on your tastes, sweetheart, I'll either make your day or break your heart. Let me take you by the hand and make every drop of hope return to your frail mind. It would be positively awful for any poor soul to bring about the end of everything.īut here. Solve environmental puzzles and uncover the mystery of how, somewhere along the line, the whole world fell out of existence completely.ĮPISODE 1 - Released Wednesday 16 December 2009 (updated build with various fixes and improvements due around Christmas time)ĭon't listen to the terrible purveyors of cruel words. Explore the remains of a town destroyed by its own tragedy in a collection of short, interactive vignettes. Post Script is an episodic narrative mod for Valve Software's Half-Life 2: Episode 2. And through the haze of time, we all remember one thing: it was your fault. The clouds parted, the grass began to grow. How did the world end? It seems so long ago now. "A strange and interesting experience that you should not miss." - eXp (German) fascinating and wonderfully written." - Gaming Daily ![]() "A haunting and almost surreal experience. The Road, only without the annoying whiney kid. BigUpload(Select 'Free' service, then enter the code when prompted.) ![]()
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